Digital Fun Stuff
At some point in everyone's life they have dreamed of earning a little something on the side. We have all heard of many scenarios where people earn a lot of money from home without doing that much work. People often jump into many such ventures without giving prior though about the possible outcomes and end up failing. This book will give you some information as to what to look out for and how much effort and time may be needed before choosing your source of passive income. This eBook will also let you know how people are successful at their passive income ventures who are able to make up so much money on the side that they have no need to go back to their 9 to 5 job. There are others who are just looking to make a little bit on the side apart from their active source of income.
The book reports two approaches of implementation of the essential components of a Digital Phase Locked Loop based system for dealing with wireless channels showing Nakagami-m fading. It is mostly observed in mobile communication. In the first approach, the structure of a Digital phase locked loop (DPLL) based on Zero Crossing (ZC) algorithm is proposed. In a modified form, the structure of a DPLL based systems for dealing with Nakagami-m fading based on Least Square Polynomial Fitting Filter is proposed, which operates at moderate sampling frequencies. A sixth order Least Square Polynomial Fitting (LSPF) block and Roots Approximator (RA) for better phase-frequency detection has been implemented as a replacement of Phase Frequency Detector (PFD) and Loop Filter (LF) of a traditional DPLL, which has helped to attain optimum performance of DPLL. The results of simulation of the proposed DPLL with Nakagami-m fading and QPSK modulation is discussed in detail which shows that the proposed method provides better performance than existing systems of similar type.
This book provides a broad overview of Information and Communication Technology (ICT)-supported innovation both on an evidence-based level, a theoretical and a methodological level. It presents multi-disciplinary perspectives on organizational innovation in enterprises and the public sector, and on the ubiquitous social media-based user innovations. The book especially highlights innovation in knowledge work and human-computer interaction, innovation of and in socio-technical systems, and user-based innovation in public services. It draws upon evidence from various areas of application, including innovative mobility and the factories of the future. The studies presented here will be helpful both for innovation scholars and practitioners in industry - as well as innovators at large - in their current and future studies and undertakings.Â
Digital Fun Stuff Articles
Digital Fun Stuff Books
Digital Fun Stuff